You'll see this when you check under Scene Parameters → Blend Shapes: Skin weights not converted To change the skinning method for the skin weights, check which skin attachments need to be changed (in our example above, this would be skin0 and skin3) and change Skinning Method to CPU (slow) (8 weights, morphs, normals). That's because the skin weights haven't been converted to a different skinning method yet.
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